From the Big Screen to Online Games

  • Sara Domínguez Independiente

Abstract

Cinema has gone from filling traditional theaters to adapting to the digital age thanks to the internet and mobile phones. Although it remains a popular activity in Spain, it now coexists with new interactive formats. Iconic film productions now inspire online games, where characters, settings, and audiovisual narratives are transformed into dynamic gameplay in which the viewer actively interacts with the story.

Keywords: Cinema, Digital entertainment, Interactive storytelling

References

Hodges, M. (1998). Croupier [Película]. Cuatro.

Luketic, R. (2008). 21 blackjack [Película]. Relativity Media / Trigger Street Productions.

Paredes-Otero, G. (2022). La convergencia del cine y el videojuego: El género de las películas interactivas (full motion video). En: Narrativas y usuarios de la sociedad transmedia, 124-142. https://dialnet.unirioja.es/servlet/articulo?codigo=8669504

Ramos, A.V. (2023). Posnarrativismo interactivo: de la historia digital a la historia hipermedia. Ayer. Revista de Historia Contemporánea, 131(3), 329-342. https://doi.org/10.55509/ayer/1543

Published
2026-08-12
How to Cite
Domínguez, S. (2026). From the Big Screen to Online Games. Lecturas: Educación Física Y Deportes, 31(339), 223-227. Retrieved from https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/9091
Section
Informations