The In-Game Skin Market in Competitive Gaming: Psychological Motivations and Consumer Behavior in CS2
Abstract
The market for skins in CS2 holds significant economic, aesthetic, and social value. Although they are cosmetic items that do not alter gameplay mechanics, users purchase them driven by consumer psychology, seeking identity, status, personalization, and the satisfaction of collecting. A user's inventory reflects their style while functioning as an asset with resale potential. Within this digital ecosystem, various platforms facilitate transparent and secure transactions.
References
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