The In-Game Skin Market in Competitive Gaming: Psychological Motivations and Consumer Behavior in CS2

  • Francisco Baldinelli Independiente

Abstract

The market for skins in CS2 holds significant economic, aesthetic, and social value. Although they are cosmetic items that do not alter gameplay mechanics, users purchase them driven by consumer psychology, seeking identity, status, personalization, and the satisfaction of collecting. A user's inventory reflects their style while functioning as an asset with resale potential. Within this digital ecosystem, various platforms facilitate transparent and secure transactions.

Keywords: Skins, Digital economy, Collecting

References

Dobrynskaya, V., y Strelnikov, V. (2025). Videogame attributes as alternative investments. The Quarterly Journal of Finance, 15(04), 26400. https://doi.org/10.1142/S201013922640001X

Koles, B., Nagy, P., y Vollet, G. (2025). How players make use of cosmetic items in video games: a persona approach. Journal of Consumer Behaviour, 24(4), 1729-1741. https://doi.org/10.1002/cb.2490

Published
2026-06-09
How to Cite
Baldinelli, F. (2026). The In-Game Skin Market in Competitive Gaming: Psychological Motivations and Consumer Behavior in CS2. Lecturas: Educación Física Y Deportes, 31(337), 258-263. Retrieved from https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8994
Section
Informations