How do Mobile Sports Apps and Gamification Keep Users Motivated?

  • Mía Pizarro Independiente

Abstract

Sports apps use gamification (points, levels, and challenges) to transform training into sustainable habits through behavioral psychology. Visual feedback and streaks stimulate the brain and retain users; various platforms demonstrate their effectiveness by increasing daily activity. However, a poorly calibrated design risks generating obsession, digital fatigue, or abandonment if goals are not met.

Keywords: Gamification, Sports apps, Motivation

References

Firfov, O., y Angelovska, S. (2022). Comparative analysis of platforms and applications for monitoring, display and visualization of sports activities. International Dialogue: East-West, 9(1). https://openurl.ebsco.com/EPDB%3Agcd%3A2%3A7019186/detailv2?sid=ebsco%3Aplink%3Ascholar&id=ebsco%3Agcd%3A162531355

Russell, H.C., Potts, C., y Nelson, E. (2023). “If it’s not on Strava it didn’t happen”: perceived psychosocial implications of Strava use in collegiate Club runners. Recreational Sports Journal, 47(1), 15-25. https://doi.org/10.1177/15588661221148170

Published
2026-05-18
How to Cite
Pizarro, M. (2026). How do Mobile Sports Apps and Gamification Keep Users Motivated?. Lecturas: Educación Física Y Deportes, 31(336), 343-349. Retrieved from https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8960
Section
Informations