A World Cup that Extends beyond the Stadium

Soccer Games Dominate the Market

  • Francisco Baldinelli Independiente

Abstract

The 2026 World Cup is driving an unprecedented digital transformation in sports entertainment. Faced with a fragmented soccer video game market, titles like EA Sports FC 26, eFootball, and UFL are competing fiercely. Simultaneously, online games and eSports are adopting immersive and interactive mechanics, attracting new generations. With advanced technologies such as AI, virtual reality, and 5G networks, virtual football is establishing itself as a global, self-sustaining economic engine.

Keywords: 2026 World Cup, Soccer, Digital entertainment

References

Contissa, F. (2025). Mundial 2026: ¿El último capítulo de Messi como jugador? Lecturas: Educación Física y Deportes, 30(328), 264-270. https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8540

Noriega, P. (2025). Meta y Sony bajan el precio de sus gafas VR: entrar a la realidad virtual es más barato ahora. Infobae. https://www.infobae.com/tecno/2025/12/26/meta-y-sony-bajan-el-precio-de-sus-gafas-vr-entrar-a-la-realidad-virtual-es-mas-barato-ahora/

Published
2026-05-16
How to Cite
Baldinelli, F. (2026). A World Cup that Extends beyond the Stadium: Soccer Games Dominate the Market. Lecturas: Educación Física Y Deportes, 31(336), 337-342. Retrieved from https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8956
Section
Informations