Online Game Broadcasts. What's All the Fuss About?

  • Mía Pizarro Independiente

Abstract

With the rise in popularity of online gaming, the number of streamers broadcasting their gameplay has grown, making it an important part of today's online entertainment. Through the chat, viewers can ask questions, give their opinion or share their reactions thus forming an active community. This creates a unique combination of entertainment, social interaction and technology that turns game broadcasts into a fascinating experience for an ever-growing audience.

Keywords: Onlne games, Spectators, Entertainment

References

Ham, M., y Lee, S.W. (2020). Factors affecting the popularity of video content on live-streaming services: focusing on V Live, the South Korean live-streaming service. Sustainability, 12(5), 1784. https://doi.org/10.3390/su12051784

Li, Y., Wang, C., y Liu, J. (2020). A systematic review of literature on user behavior in video game live streaming. International journal of environmental research and public health, 17(9), 3328. https://doi.org/10.3390/ijerph17093328

Published
2023-06-19
How to Cite
Pizarro, M. (2023). Online Game Broadcasts. What’s All the Fuss About?. Lecturas: Educación Física Y Deportes, 28(301), 253-259. Retrieved from https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/7078
Section
Informations